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    Gamedev Framework (gf)
    0.8.0
    
   A C++14 framework for 2D games 
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Wavelet 3D noise. More...
#include <gf/Noises.h>

Public Member Functions | |
| WaveletNoise3D (Random &random, std::ptrdiff_t n=32) | |
| Constructor.  More... | |
| virtual double | getValue (double x, double y, double z) override | 
| Take a 3D noise value.  More... | |
  Public Member Functions inherited from gf::Noise3D | |
| virtual | ~Noise3D () | 
| Virtual destructor.  More... | |
| double | operator() (double x, double y, double z) | 
| Take a 3D noise value.  More... | |
Wavelet 3D noise.
| gf::WaveletNoise3D::WaveletNoise3D | ( | Random & | random, | 
| std::ptrdiff_t | n = 32  | 
        ||
| ) | 
Constructor.
| random | A random engine | 
| n | Wavelet tile size | 
      
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  overridevirtual | 
Take a 3D noise value.
| x | The x coordinate of the noise value | 
| y | The y coordinate of the noise value | 
| z | The z coordinate of the noise value | 
Implements gf::Noise3D.
 1.8.13