Gamedev Framework (gf)  0.8.0
A C++14 framework for 2D games
SerializationHeaders.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_SERIALIZATION_HEADERS_H
22 #define GF_SERIALIZATION_HEADERS_H
23 
24 #include <cstdint>
25 
26 #include "Portability.h"
27 
28 namespace gf {
29 #ifndef DOXYGEN_SHOULD_SKIP_THIS
30 inline namespace v1 {
31 #endif
32  class Serializer;
33  class Deserializer;
34 
40  uint32_t size;
41  };
42 
47  GF_API Serializer& operator|(Serializer& ar, SerialArrayHeader header);
48 
53  GF_API Deserializer& operator|(Deserializer& ar, SerialArrayHeader& header);
54 
55 
60  struct SerialMapHeader {
61  uint32_t size;
62  };
63 
68  GF_API Serializer& operator|(Serializer& ar, SerialMapHeader header);
69 
74  GF_API Deserializer& operator|(Deserializer& ar, SerialMapHeader& header);
75 
76 #ifndef DOXYGEN_SHOULD_SKIP_THIS
77 }
78 #endif
79 }
80 
81 #endif // GF_SERIALIZATION_HEADERS_H
A deserializer from a binary file.
Definition: Serialization.h:130
A serializer to a binary file.
Definition: Serialization.h:47
The namespace for gf classes.
Definition: Action.h:34
uint32_t size
The number of elements in the array.
Definition: SerializationHeaders.h:40
uint32_t size
The number of elements in the map.
Definition: SerializationHeaders.h:61
A header for map serialization.
Definition: SerializationHeaders.h:60
A header for array serialization.
Definition: SerializationHeaders.h:39