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Gamedev Framework (gf)
0.8.0
A C++14 framework for 2D games
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This is the complete list of members for gf::Action, including all inherited members.
| Action(std::string name) | gf::Action | explicit |
| Action(const Action &)=delete | gf::Action | |
| addCloseControl() | gf::Action | |
| addControl(Control &control) | gf::Action | |
| addGamepadAxisControl(GamepadId id, GamepadAxis axis, GamepadAxisDirection dir) | gf::Action | |
| addGamepadButtonControl(GamepadId id, GamepadButton button) | gf::Action | |
| addKeycodeKeyControl(Keycode code) | gf::Action | |
| addMouseButtonControl(MouseButton button) | gf::Action | |
| addScancodeKeyControl(Scancode code) | gf::Action | |
| getName() const | gf::Action | inline |
| isActive() | gf::Action | |
| isContinuous() const | gf::Action | |
| isInstantaneous() const | gf::Action | |
| operator=(const Action &)=delete | gf::Action | |
| processEvent(const Event &event) | gf::Action | |
| reset() | gf::Action | |
| setContinuous() | gf::Action | |
| setInstantaneous() | gf::Action |
1.8.13