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    Gamedev Framework (gf)
    0.9.0
    
   A C++14 framework for 2D games 
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Special paths. More...
#include <gf/Paths.h>
Public Member Functions | |
| Paths ()=delete | |
| Deleted constructor.  More... | |
Static Public Member Functions | |
| static Path | getPrefPath (StringRef org, StringRef app) | 
| Get the preferences path.  More... | |
| static Path | getBasePath () | 
| Get the base path.  More... | |
| static Path | getCurrentPath () | 
| Get the current path.  More... | |
| static Path | getTemporaryDirectory () | 
| Get a temporary directory.  More... | |
| static Path | getUniquePath () | 
| Get a unique path.  More... | |
Special paths.
      
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  delete | 
Deleted constructor.
      
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  static | 
Get the base path.
The base path is the path where the application is run.
      
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  static | 
Get the current path.
Get the preferences path.
The preferences path is where an application can save data. It depends on the user and the application.
| org | The name of your organization | 
| app | The name of your application | 
      
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  static | 
Get a temporary directory.
      
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  static | 
Get a unique path.
 1.8.13