Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Activity.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_ACTIVITY_H
22#define GF_ACTIVITY_H
23
24#include "CoreApi.h"
25#include "Time.h"
26
27namespace gf {
28#ifndef DOXYGEN_SHOULD_SKIP_THIS
29inline namespace v1 {
30#endif
31
38 enum class ActivityStatus {
39 Running,
40 Finished,
41 };
42
62 class GF_CORE_API Activity {
63 public:
67 virtual ~Activity();
68
75 virtual ActivityStatus run(Time time) = 0;
76
80 virtual void restart();
81 };
82
83#ifndef DOXYGEN_SHOULD_SKIP_THIS
84}
85#endif
86}
87
88#endif // GF_ACTIVITY_H
A game activity.
Definition: Activity.h:62
virtual ActivityStatus run(Time time)=0
Run the activity.
virtual ~Activity()
Destructor.
virtual void restart()
Restart the activity.
Represents a time value.
Definition: Time.h:65
ActivityStatus
Status of an activity.
Definition: Activity.h:38
@ Running
The activity is still running.
@ Finished
The activity is finished.
The namespace for gf classes.