Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
AnimatedSprite.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_ANIMATED_SPRITE_H
22#define GF_ANIMATED_SPRITE_H
23
24#include "GraphicsApi.h"
25#include "Sprite.h"
26#include "Time.h"
27
28namespace gf {
29#ifndef DOXYGEN_SHOULD_SKIP_THIS
30inline namespace v1 {
31#endif
32
33 class Animation;
34
43 class GF_GRAPHICS_API AnimatedSprite : public Sprite {
44 public:
49
55 void setAnimation(Animation& animation);
56
62 void update(Time time);
63
64 private:
65 Animation *m_animation;
66 };
67
68#ifndef DOXYGEN_SHOULD_SKIP_THIS
69}
70#endif
71}
72
73#endif // GF_ANIMATED_SPRITE_H
An animated sprite.
Definition: AnimatedSprite.h:43
void setAnimation(Animation &animation)
Set the current animation of the sprite.
void update(Time time)
Update the state of the animation.
AnimatedSprite()
Constructor.
An animation.
Definition: Animation.h:49
A drawable representation of a texture, with its own transformations, color, etc.
Definition: Sprite.h:75
Represents a time value.
Definition: Time.h:65
The namespace for gf classes.