Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
AssetManager.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef ASSET_MANAGER_H
22#define ASSET_MANAGER_H
23
24#include <vector>
25
26#include "CoreApi.h"
27#include "Path.h"
28
29namespace gf {
30#ifndef DOXYGEN_SHOULD_SKIP_THIS
31inline namespace v1 {
32#endif
33
44 class GF_CORE_API AssetManager {
45 public:
54 void addSearchDir(Path path);
55
68 Path getAbsolutePath(const Path& relativePath) const;
69
81 Path getRelativePath(const Path& absolutePath) const;
82
83 private:
84 std::vector<Path> m_searchdirs;
85 };
86
87#ifndef DOXYGEN_SHOULD_SKIP_THIS
88}
89#endif
90}
91
92#endif // ASSET_MANAGER_H
An asset manager.
Definition: AssetManager.h:44
Path getAbsolutePath(const Path &relativePath) const
Search a file in the search directories.
Path getRelativePath(const Path &absolutePath) const
Search a file in the search directories.
void addSearchDir(Path path)
Add a search directory.
std::filesystem::path Path
A path in the filesystem.
Definition: Path.h:40
The namespace for gf classes.