Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Clipboard.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 *
21 * Part of this file comes from SFML, with the same license:
22 * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23 */
24#ifndef GF_CLIPBOARD_H
25#define GF_CLIPBOARD_H
26
27#include <string>
28
29#include "GraphicsApi.h"
30
31namespace gf {
32#ifndef DOXYGEN_SHOULD_SKIP_THIS
33inline namespace v1 {
34#endif
35
66 class GF_GRAPHICS_API Clipboard {
67 public:
68
78 static std::string getString();
79
88 static void setString(const std::string& text);
89 };
90
91#ifndef DOXYGEN_SHOULD_SKIP_THIS
92}
93#endif
94}
95
96#endif // GF_CLIPBOARD_H
An interface for getting and setting the contents of the system clipboard.
Definition: Clipboard.h:66
static std::string getString()
Get the content of the clipboard as string data.
static void setString(const std::string &text)
Set the content of the clipboard as string data.
The namespace for gf classes.