Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Clock.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 *
21 * Part of this file comes from SFML, with the same license:
22 * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23 */
24#ifndef GF_CLOCK_H
25#define GF_CLOCK_H
26
27#include <chrono>
28
29#include "CoreApi.h"
30#include "Time.h"
31
32namespace gf {
33#ifndef DOXYGEN_SHOULD_SKIP_THIS
34inline namespace v1 {
35#endif
36
61 class GF_CORE_API Clock {
62 public:
69
80
90
91 private:
92 std::chrono::steady_clock::time_point m_start;
93 };
94
95#ifndef DOXYGEN_SHOULD_SKIP_THIS
96}
97#endif
98}
99
100#endif // GF_CLOCK_H
Utility class that measures the elapsed time.
Definition: Clock.h:61
Clock()
Default constructor.
Time getElapsedTime() const
Get the elapsed time.
Time restart()
Restart the clock.
Represents a time value.
Definition: Time.h:65
The namespace for gf classes.