Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
GameManager.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_GAME_MANAGER_H
22#define GF_GAME_MANAGER_H
23
24#include <initializer_list>
25#include <string>
26
27#include "MessageManager.h"
28#include "Random.h"
29#include "ResourceManager.h"
30#include "SceneManager.h"
31
32namespace gf {
33#ifndef DOXYGEN_SHOULD_SKIP_THIS
34inline namespace v1 {
35#endif
36
45 struct GF_GRAPHICS_API GameManager : public SceneManager {
46 GameManager(const std::string& title, std::initializer_list<gf::Path> resourcePaths);
47
51
53
54 private:
55 void doGlobalProcessEvent(const Event& event) override;
56 };
57
58#ifndef DOXYGEN_SHOULD_SKIP_THIS
59}
60#endif
61}
62
63
64#endif // GF_GAME_MANAGER_H
A tracker for the connection/disconnection of gamepads.
Definition: Gamepad.h:245
A message manager.
Definition: MessageManager.h:75
A set of random utilities.
Definition: Random.h:83
A resource manager.
Definition: ResourceManager.h:144
A scene manager.
Definition: SceneManager.h:61
The namespace for gf classes.
Defines a system event and its parameters.
Definition: Event.h:224
A game manager.
Definition: GameManager.h:45
GamepadTracker gamepads
Definition: GameManager.h:52
Random random
Definition: GameManager.h:48
ResourceManager resources
Definition: GameManager.h:49
GameManager(const std::string &title, std::initializer_list< gf::Path > resourcePaths)
MessageManager messages
Definition: GameManager.h:50