Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
GeometryTypes.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_GEOMETRY_TYPES_H
22#define GF_GEOMETRY_TYPES_H
23
24#include "Vector.h"
25
26namespace gf {
27#ifndef DOXYGEN_SHOULD_SKIP_THIS
28inline namespace v1 {
29#endif
30
35 template<typename T>
36 struct Segment {
39 };
40
41
49
57
65
66#ifndef DOXYGEN_SHOULD_SKIP_THIS
67}
68#endif
69}
70
71#endif // GF_GEOMETRY_TYPES_H
The namespace for gf classes.
A segment with two points.
Definition: GeometryTypes.h:36
Vector< T, 2 > p1
Second end point of the segment.
Definition: GeometryTypes.h:38
Vector< T, 2 > p0
First end point of the segment.
Definition: GeometryTypes.h:37
A 2D vector.
Definition: Vector.h:316