Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Model.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_MODEL_H
22#define GF_MODEL_H
23
24#include "CoreApi.h"
25#include "Time.h"
26
27namespace gf {
28#ifndef DOXYGEN_SHOULD_SKIP_THIS
29inline namespace v1 {
30#endif
31
46 class GF_CORE_API Model {
47 public:
51 virtual ~Model();
52
63 virtual void update(Time time);
64 };
65
66#ifndef DOXYGEN_SHOULD_SKIP_THIS
67}
68#endif
69}
70
71#endif // GF_MODEL_H
A game object that can be updated.
Definition: Model.h:46
virtual void update(Time time)
Update the model's state.
virtual ~Model()
Destructor.
Represents a time value.
Definition: Time.h:65
The namespace for gf classes.