Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
ModelContainer.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_MODEL_CONTAINER_H
22#define GF_MODEL_CONTAINER_H
23
24#include <vector>
25
26#include "CoreApi.h"
27#include "Ref.h"
28#include "Time.h"
29
30namespace gf {
31#ifndef DOXYGEN_SHOULD_SKIP_THIS
32inline namespace v1 {
33#endif
34
35 class Model;
36
54 class GF_CORE_API ModelContainer {
55 public:
56
63 void update(Time time);
64
73 void addModel(Model& model);
74
83
84 private:
85 std::vector<Ref<Model>> m_models;
86 };
87
88#ifndef DOXYGEN_SHOULD_SKIP_THIS
89}
90#endif
91}
92
93#endif // GF_MODEL_CONTAINER_H
A collection of models.
Definition: ModelContainer.h:54
void addModel(Model &model)
Add a model to the collection.
void update(Time time)
Update the models.
Model * removeModel(Model *model)
Remove a model from the collection.
A game object that can be updated.
Definition: Model.h:46
Represents a time value.
Definition: Time.h:65
The namespace for gf classes.