Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Models.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_MODELS_H
22#define GF_MODELS_H
23
24#include "CoreApi.h"
25#include "Model.h"
26
27namespace gf {
28#ifndef DOXYGEN_SHOULD_SKIP_THIS
29inline namespace v1 {
30#endif
31
40 class GF_CORE_API FixedTimestepModel : public Model {
41 public:
48 FixedTimestepModel(Model& model, Time timestep = gf::seconds(1 / 60.0f));
49
50 virtual void update(Time time) override;
51
52 private:
53 Model& m_model;
54 Time m_timestep;
55 Time m_elapsed;
56 };
57
58#ifndef DOXYGEN_SHOULD_SKIP_THIS
59}
60#endif
61}
62
63
64#endif // GF_MODELS_H
Fixed timestep model.
Definition: Models.h:40
virtual void update(Time time) override
Update the model's state.
FixedTimestepModel(Model &model, Time timestep=gf::seconds(1/60.0f))
Constructor.
A game object that can be updated.
Definition: Model.h:46
Represents a time value.
Definition: Time.h:65
The namespace for gf classes.