Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Mouse.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 *
21 * Part of this file comes from SFML, with the same license:
22 * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23 */
24#ifndef GF_MOUSE_H
25#define GF_MOUSE_H
26
27namespace gf {
28#ifndef DOXYGEN_SHOULD_SKIP_THIS
29inline namespace v1 {
30#endif
31
36 enum class MouseButton {
37 Left,
38 Middle,
39 Right,
40 XButton1,
41 XButton2,
42 Other,
43 };
44
45#ifndef DOXYGEN_SHOULD_SKIP_THIS
46}
47#endif
48}
49
50#endif // GF_MOUSE_H
MouseButton
Mouse buttons.
Definition: Mouse.h:36
@ Other
Another unknown button (may happen with touchpads)
@ XButton2
The second extra mouse button.
@ XButton1
The first extra mouse button.
@ Middle
The middle (wheel) mouse button.
@ Right
Right alignement.
@ Left
Left alignement.
The namespace for gf classes.