Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Noise.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_NOISE_H
22#define GF_NOISE_H
23
24#include "CoreApi.h"
25
26namespace gf {
27#ifndef DOXYGEN_SHOULD_SKIP_THIS
28inline namespace v1 {
29#endif
30
35 class GF_CORE_API Noise2D {
36 public:
40 virtual ~Noise2D();
41
49 virtual double getValue(double x, double y) = 0;
50
60 double operator()(double x, double y) {
61 return getValue(x, y);
62 }
63
64 };
65
66
71 class GF_CORE_API Noise3D {
72 public:
76 virtual ~Noise3D();
77
86 virtual double getValue(double x, double y, double z) = 0;
87
96 double operator()(double x, double y, double z) {
97 return getValue(x, y, z);
98 }
99 };
100
101#ifndef DOXYGEN_SHOULD_SKIP_THIS
102}
103#endif
104}
105
106#endif // GF_NOISE_H
2D A noise function
Definition: Noise.h:35
virtual ~Noise2D()
Virtual destructor.
virtual double getValue(double x, double y)=0
Take a 2D noise value.
double operator()(double x, double y)
Take a 2D noise value.
Definition: Noise.h:60
3D A noise function
Definition: Noise.h:71
virtual double getValue(double x, double y, double z)=0
Take a 3D noise value.
double operator()(double x, double y, double z)
Take a 3D noise value.
Definition: Noise.h:96
virtual ~Noise3D()
Virtual destructor.
The namespace for gf classes.