Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Path.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_PATH_H
22#define GF_PATH_H
23
24#include <filesystem>
25
26#include "CoreApi.h"
27#include "SerializationFwd.h"
28
29namespace gf {
30#ifndef DOXYGEN_SHOULD_SKIP_THIS
31inline namespace v1 {
32#endif
33
40 using Path = std::filesystem::path;
41
46 GF_CORE_API Serializer& operator|(Serializer& ar, const Path& path);
47
52 GF_CORE_API Deserializer& operator|(Deserializer& ar, Path& path);
53
54#ifndef DOXYGEN_SHOULD_SKIP_THIS
55}
56#endif
57}
58
59#endif // GF_PATH_H
A deserializer from a binary file.
Definition: Serialization.h:151
GF_CORE_API Deserializer & operator|(Deserializer &ar, Path &path)
Deserialize a path.
A serializer to a binary file.
Definition: Serialization.h:43
GF_CORE_API Serializer & operator|(Serializer &ar, const Path &path)
Serialize a path.
std::filesystem::path Path
A path in the filesystem.
Definition: Path.h:40
The namespace for gf classes.