Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
SegueEffect.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_SEGUE_EFFECT_H
22#define GF_SEGUE_EFFECT_H
23
24#include "GraphicsApi.h"
25#include "Shader.h"
26
27namespace gf {
28#ifndef DOXYGEN_SHOULD_SKIP_THIS
29inline namespace v1 {
30#endif
31
38 class GF_GRAPHICS_API SegueEffect : public Shader {
39 public:
45 void setProgress(float progress);
46
47 protected:
64 SegueEffect(const char *vertexShader, const char *fragmentShader);
65
66 };
67
68#ifndef DOXYGEN_SHOULD_SKIP_THIS
69}
70#endif
71}
72
73#endif // GF_SEGUE_EFFECT_H
A segue effect.
Definition: SegueEffect.h:38
void setProgress(float progress)
Set the progress in the effect.
SegueEffect(const char *vertexShader, const char *fragmentShader)
Load both the vertex and fragment shaders from source codes in memory.
An OpenGL vertex and/or fragment shader.
Definition: Shader.h:119
The namespace for gf classes.