Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
SharedGraphics.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21
22#ifndef GF_SHARED_GRAPHICS_H
23#define GF_SHARED_GRAPHICS_H
24
25#include "GraphicsApi.h"
26#include "Window.h"
27
28namespace gf {
29#ifndef DOXYGEN_SHOULD_SKIP_THIS
30inline namespace v1 {
31#endif
32
42 class GF_GRAPHICS_API SharedGraphics {
43 public:
52
59
62
65
66 private:
67 Window& m_window;
68 };
69
70#ifndef DOXYGEN_SHOULD_SKIP_THIS
71}
72#endif
73}
74
75
76#endif // GF_SHARED_GRAPHICS_H
A shared OpenGL context with the main thread.
Definition: SharedGraphics.h:42
SharedGraphics & operator=(const SharedGraphics &)=delete
SharedGraphics(const SharedGraphics &)=delete
~SharedGraphics()
Destructor.
SharedGraphics & operator=(SharedGraphics &&)=delete
SharedGraphics(SharedGraphics &&)=delete
SharedGraphics(Window &window)
Create a shared OpenGL context.
An OS window.
Definition: Window.h:97
The namespace for gf classes.