Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
SocketAddress.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_SOCKET_ADDRESS_H
22#define GF_SOCKET_ADDRESS_H
23
24#include <cstdint>
25#include <string>
26
27#ifdef _WIN32
28#include <winsock2.h>
29#else
30#include <sys/socket.h>
31#endif
32
33#include "NetApi.h"
34
35namespace gf {
36#ifndef DOXYGEN_SHOULD_SKIP_THIS
37inline namespace v1 {
38#endif
39
50 enum class SocketFamily : int {
51 Unspec = AF_UNSPEC,
52 IPv4 = AF_INET,
53 IPv6 = AF_INET6,
54 };
55
64 Numeric,
65 };
66
78 class GF_NET_API SocketAddress {
79 public:
83 SocketAddress() = default;
84
89
98
107
108#ifndef DOXYGEN_SHOULD_SKIP_THIS
109#ifdef _WIN32
110 using StorageLengthType = int;
111#else
112 using StorageLengthType = socklen_t;
113#endif
114#else
118 using StorageLengthType = implementation-defined;
119#endif
120
124 SocketAddress(sockaddr *a_storage, StorageLengthType a_length);
125
129 const sockaddr *asSockAddr() const {
130 return reinterpret_cast<const sockaddr*>(&storage);
131 }
132
133 sockaddr_storage storage;
135 };
136
137#ifndef DOXYGEN_SHOULD_SKIP_THIS
138}
139#endif
140}
141
142#endif // GF_SOCKET_ADDRESS_H
A socket address.
Definition: SocketAddress.h:78
const sockaddr * asSockAddr() const
Get the storage as a sockaddr address.
Definition: SocketAddress.h:129
SocketAddress(sockaddr *a_storage, StorageLengthType a_length)
Constructor with a raw sockaddr and a length.
implementation-defined StorageLengthType
The type to handle the storage length.
Definition: SocketAddress.h:118
StorageLengthType length
The length of the address.
Definition: SocketAddress.h:134
SocketAddress()=default
Default constructor.
std::string getService(SocketAddressFormat format=SocketAddressFormat::Unrestricted) const
Get the service associated to the address.
std::string getHostname(SocketAddressFormat format=SocketAddressFormat::Unrestricted) const
Get the hostname associated to the address.
SocketFamily getFamily() const
Get the family of the socket address.
sockaddr_storage storage
The storage for the address.
Definition: SocketAddress.h:133
SocketFamily
A socket family.
Definition: SocketAddress.h:50
SocketAddressFormat
A socket address format.
Definition: SocketAddress.h:62
@ IPv4
IPv4 (Internet Protocol version 4)
@ Unspec
Unspecified (either IPv4 or IPv6)
@ IPv6
IPv6 (Internet Protocol version 6)
@ Numeric
Use a numeric form for the address.
@ Unrestricted
Allow name resolution for the address.
The namespace for gf classes.