Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
SocketTypes.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_SOCKET_TYPES_H
22#define GF_SOCKET_TYPES_H
23
24#include <cstddef>
25
26#ifdef _WIN32
27#include <winsock2.h>
28#endif
29
30#include "NetApi.h"
31
32namespace gf {
33#ifndef DOXYGEN_SHOULD_SKIP_THIS
34inline namespace v1 {
35#endif
36
37#ifndef DOXYGEN_SHOULD_SKIP_THIS
38#ifdef _WIN32
39 using SocketHandle = SOCKET;
40 constexpr SocketHandle InvalidSocketHandle = INVALID_SOCKET;
41#else
42 using SocketHandle = int;
43 constexpr SocketHandle InvalidSocketHandle = -1;
44#endif
45#else
55 using SocketHandle = implementation-defined;
56
67 constexpr SocketHandle InvalidSocketHandle = implemetation-defined;
68#endif
69
76 enum class SocketStatus {
77 Data,
78 Block,
79 Close,
80 Error,
81 };
82
89 struct GF_NET_API SocketDataResult {
91 std::size_t length;
92 };
93
99 Event,
100 Timeout,
101 Error,
102 };
103
104#ifndef DOXYGEN_SHOULD_SKIP_THIS
105}
106#endif
107}
108
109#endif // GF_SOCKET_TYPES_H
constexpr SocketHandle InvalidSocketHandle
An invalid socket handle.
Definition: SocketTypes.h:67
SocketSelectorStatus
The status of the selector.
Definition: SocketTypes.h:98
implementation-defined SocketHandle
A native socket handle.
Definition: SocketTypes.h:55
SocketStatus
The status of a socket operation.
Definition: SocketTypes.h:76
@ Timeout
The call timed out.
@ Error
An error occurred.
@ Close
The connection is closed.
@ Block
The socket would have blocked.
@ Data
Some data has been sent or received.
The namespace for gf classes.
Defines a system event and its parameters.
Definition: Event.h:224
The result of a socket operation.
Definition: SocketTypes.h:89
std::size_t length
The length of sent or received data.
Definition: SocketTypes.h:91
SocketStatus status
The status of the operation.
Definition: SocketTypes.h:90