Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Spatial_DynamicTree.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_SPATIAL_DYNAMIC_TREE_H
22#define GF_SPATIAL_DYNAMIC_TREE_H
23
24#include <cassert>
25#include <vector>
26
27#include "BlockAllocator.h"
28#include "CoreApi.h"
29#include "Handle.h"
30#include "Rect.h"
31#include "SpatialTypes.h"
32
33namespace gf {
34#ifndef DOXYGEN_SHOULD_SKIP_THIS
35inline namespace v1 {
36#endif
37
42 class GF_CORE_API DynamicTree {
43 public:
48
56 SpatialId insert(Handle handle, const RectF& bounds);
57
64 void modify(SpatialId id, RectF bounds);
65
74 std::size_t query(const RectF& bounds, SpatialQueryCallback callback, SpatialQuery kind = SpatialQuery::Intersect);
75
81 void remove(SpatialId id);
82
86 void clear();
87
94
95 private:
96 std::size_t allocateNode();
97 void disposeNode(std::size_t index);
98
99 void doInsert(std::size_t leaf);
100 void doRemove(std::size_t leaf);
101
102 std::size_t balance(std::size_t iA);
103
104 private:
105 struct Node {
106 Handle handle;
107 RectF bounds;
108 std::size_t parent;
109 std::size_t child1;
110 std::size_t child2;
111 int32_t height;
112
113 bool isLeaf() const {
114 return child1 == NullIndex;
115 }
116 };
117
118 BlockAllocator<Node> m_nodes;
119
120 std::size_t m_root;
121 };
122
123#ifndef DOXYGEN_SHOULD_SKIP_THIS
124}
125#endif
126}
127
128#endif // GF_SPATIAL_DYNAMIC_TREE_H
An implementation of dynamic tree.
Definition: Spatial_DynamicTree.h:42
DynamicTree()
Constructor.
void remove(SpatialId id)
Remove an object from the tree.
std::size_t query(const RectF &bounds, SpatialQueryCallback callback, SpatialQuery kind=SpatialQuery::Intersect)
Query objects in the tree.
SpatialId insert(Handle handle, const RectF &bounds)
Insert an object in the tree.
void clear()
Remove all the objects from the tree.
void modify(SpatialId id, RectF bounds)
Modify the bounds of an object.
Handle operator[](SpatialId id)
Get the handle associated to a spatial id.
A handle to an object or an id.
Definition: Handle.h:40
constexpr std::size_t NullIndex
A null index in a block allocator.
Definition: BlockAllocator.h:38
SpatialQuery
A kind of spatial query.
Definition: SpatialTypes.h:73
std::function< void(Handle)> SpatialQueryCallback
A callback for spatial query.
Definition: SpatialTypes.h:82
SpatialId
A spatial id.
Definition: SpatialTypes.h:42
@ Node
The structure represents an internal node.
@ Intersect
Search for all objects that intersect the given bounds.
The namespace for gf classes.