Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Spatial_Quadtree.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_SPATIAL_QUAD_TREE_H
22#define GF_SPATIAL_QUAD_TREE_H
23
24#include <cassert>
25#include <vector>
26
27#include "BlockAllocator.h"
28#include "CoreApi.h"
29#include "Handle.h"
30#include "Rect.h"
31#include "SpatialTypes.h"
32
33namespace gf {
34#ifndef DOXYGEN_SHOULD_SKIP_THIS
35inline namespace v1 {
36#endif
37
45 class GF_CORE_API Quadtree {
46 public:
50 Quadtree(const RectF& bounds);
51
59 SpatialId insert(Handle handle, const RectF& bounds);
60
67 void modify(SpatialId id, RectF bounds);
68
77 std::size_t query(const RectF& bounds, SpatialQueryCallback callback, SpatialQuery kind = SpatialQuery::Intersect);
78
84 void remove(SpatialId id);
85
89 void clear();
90
97
98 private:
99 std::size_t allocateEntry();
100 void disposeEntry(std::size_t index);
101
102 std::size_t allocateNode();
103 void disposeNode(std::size_t index);
104
105 bool doInsert(std::size_t entryIndex, std::size_t nodeIndex);
106 std::size_t doQuery(std::size_t nodeIndex, const RectF& bounds, SpatialQueryCallback callback, SpatialQuery kind);
107 void doRemove(std::size_t entryIndex);
108
109 void subdivide(std::size_t nodeIndex);
110 void sanitize(std::size_t nodeIndex);
111
112 private:
113 static constexpr std::size_t Size = 16;
114 static constexpr std::size_t Null = static_cast<std::size_t>(-1);
115
116 struct Entry {
117 Handle handle;
118 RectF bounds;
119 std::size_t node;
120 };
121
122 BlockAllocator<Entry> m_entries;
123
124 struct Node {
125 RectF bounds;
126 std::vector<std::size_t> entries;
127 std::size_t parent;
128 std::size_t children[4];
129
130 bool isLeaf() {
131 return children[0] == Null;
132 }
133 };
134
135 BlockAllocator<Node> m_nodes;
136
137 std::size_t m_root;
138 };
139
140#ifndef DOXYGEN_SHOULD_SKIP_THIS
141}
142#endif
143}
144
145#endif // GF_SPATIAL_QUAD_TREE_H
A handle to an object or an id.
Definition: Handle.h:40
An implementation of quadtree.
Definition: Spatial_Quadtree.h:45
void modify(SpatialId id, RectF bounds)
Modify the bounds of an object.
void clear()
Remove all the objects from the tree.
Handle operator[](SpatialId id)
Get the handle associated to a spatial id.
std::size_t query(const RectF &bounds, SpatialQueryCallback callback, SpatialQuery kind=SpatialQuery::Intersect)
Query objects in the tree.
Quadtree(const RectF &bounds)
Constructor.
SpatialId insert(Handle handle, const RectF &bounds)
Insert an object in the tree.
void remove(SpatialId id)
Remove an object from the tree.
SpatialQuery
A kind of spatial query.
Definition: SpatialTypes.h:73
std::function< void(Handle)> SpatialQueryCallback
A callback for spatial query.
Definition: SpatialTypes.h:82
SpatialId
A spatial id.
Definition: SpatialTypes.h:42
@ Node
The structure represents an internal node.
@ Intersect
Search for all objects that intersect the given bounds.
The namespace for gf classes.