Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Stream.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 *
21 * Part of this file comes from SFML, with the same license:
22 * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23 */
24#ifndef GF_STREAM_H
25#define GF_STREAM_H
26
27#include <cstddef>
28#include <cstdint>
29
30#include "CoreApi.h"
31#include "Span.h"
32
33namespace gf {
34#ifndef DOXYGEN_SHOULD_SKIP_THIS
35inline namespace v1 {
36#endif
37
54 class GF_CORE_API InputStream {
55 public:
59 InputStream() = default;
60
64 InputStream(const InputStream&) = delete;
65
70
74 virtual ~InputStream();
75
86 virtual std::size_t read(Span<uint8_t> buffer) = 0; // Flawfinder: ignore
87
98 std::size_t read(uint8_t& byte) { // Flawfinder: ignore
99 return read(Span<uint8_t>(&byte, 1)); // Flawfinder: ignore
100 }
101
107 virtual void seek(std::ptrdiff_t position) = 0;
108
114 virtual void skip(std::ptrdiff_t position) = 0;
115
121 virtual bool isFinished() = 0;
122
123 };
124
125
135 class GF_CORE_API OutputStream {
136 public:
140 OutputStream() = default;
141
145 OutputStream(const OutputStream&) = delete;
146
151
155 virtual ~OutputStream();
156
164 virtual std::size_t write(Span<const uint8_t> buffer) = 0;
165
173 std::size_t write(uint8_t byte) {
174 return write(Span<const uint8_t>(&byte, 1));
175 }
176
185 virtual std::size_t getWrittenBytesCount() const = 0;
186 };
187
188#ifndef DOXYGEN_SHOULD_SKIP_THIS
189}
190#endif
191}
192
193#endif // GF_STREAM_H
Abstract class for custom file input streams.
Definition: Stream.h:54
virtual ~InputStream()
Destructor.
virtual bool isFinished()=0
Tell if the stream is at the end.
virtual void seek(std::ptrdiff_t position)=0
Change the current reading position.
virtual std::size_t read(Span< uint8_t > buffer)=0
Read data from the stream.
InputStream & operator=(const InputStream &)=delete
Deleted copy assignment.
InputStream(const InputStream &)=delete
Deleted copy constructor.
std::size_t read(uint8_t &byte)
Read a single byte from the stream.
Definition: Stream.h:98
virtual void skip(std::ptrdiff_t position)=0
Change the current reading position.
InputStream()=default
Default constructor.
Abstract class for custom file output streams.
Definition: Stream.h:135
virtual std::size_t write(Span< const uint8_t > buffer)=0
Write data to the stream.
OutputStream()=default
Default constructor.
virtual std::size_t getWrittenBytesCount() const =0
Get the number of bytes already written.
OutputStream & operator=(const OutputStream &)=delete
Deleted copy assignment.
OutputStream(const OutputStream &)=delete
Deleted copy constructor.
virtual ~OutputStream()
Destructor.
std::size_t write(uint8_t byte)
Write a single byte to the stream.
Definition: Stream.h:173
The namespace for gf classes.