Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
TmxOps.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_TMX_OPS_H
22#define GF_TMX_OPS_H
23
24#include "GraphicsApi.h"
25#include "ResourceManager.h"
26#include "TileLayer.h"
27#include "Tmx.h"
28
29namespace gf {
30#ifndef DOXYGEN_SHOULD_SKIP_THIS
31inline namespace v1 {
32#endif
33
43 GF_GRAPHICS_API TileLayer makeTileLayer(const TmxLayers& map, const TmxTileLayer& layer, ResourceManager& resources);
44
45#ifndef DOXYGEN_SHOULD_SKIP_THIS
46}
47#endif
48}
49
50#endif // GF_TMX_OPS_H
A resource manager.
Definition: ResourceManager.h:144
A tile layer.
Definition: TileLayer.h:58
GF_GRAPHICS_API TileLayer makeTileLayer(const TmxLayers &map, const TmxTileLayer &layer, ResourceManager &resources)
Create a tile layer object from a TMX tile layer.
The namespace for gf classes.
A TMX map.
Definition: Tmx.h:656
A layer with tiles in cells.
Definition: Tmx.h:314