32#ifndef DOXYGEN_SHOULD_SKIP_THIS
52 : cos(1.0f), sin(0.0f)
72 cos = std::cos(
angle);
73 sin = std::sin(
angle);
82 return std::atan2(sin, cos);
143 : offset(translationOffset)
327 return { mat.xx * point.x + mat.xy * point.y + mat.xz, mat.yx * point.x + mat.yy * point.y + mat.yz };
350 return Matrix3f(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f);
363 1.0f, 0.0f, offset.x,
364 0.0f, 1.0f, offset.y,
387 float cos = std::cos(
angle);
388 float sin = std::sin(
angle);
406 float cos = std::cos(
angle);
407 float sin = std::sin(
angle);
409 cos, -sin, center.x * (1 - cos) + center.y * sin,
410 sin, cos, center.y * (1 - cos) - center.x * sin,
444 factor.x, 0.0f, 0.0f,
445 0.0f, factor.y, 0.0f,
461 factor.x, 0.0f, center.x * (1.0f - factor.x),
462 0.0f, factor.y, center.y * (1.0f - factor.y),
486#ifndef DOXYGEN_SHOULD_SKIP_THIS
GF_CORE_API void translate(Matrix3f &mat, Vector2f offset)
Combine the current transform with a translation.
Matrix3f rotation(float angle)
Get a rotation matrix.
Definition: Transform.h:386
constexpr Matrix3f identityTransform()
Identity transform.
Definition: Transform.h:349
GF_CORE_API float angle(Direction direction)
Get an angle from a direction.
GF_CORE_API void scale(Matrix3f &mat, Vector2f factor)
Combine the current transform with a scaling.
constexpr Vector2f transform(const Matrix3f &mat, Vector2f point)
Apply an affine transformation to a 2D point.
Definition: Transform.h:326
Matrix3f scaling(Vector2f factor)
Get a scaling matrix.
Definition: Transform.h:442
GF_CORE_API void rotate(Matrix3f &mat, float angle)
Combine the current transform with a rotation.
Matrix3f translation(Vector2f offset)
Get a translation matrix.
Definition: Transform.h:361
Matrix< float, 3, 3 > Matrix3f
A float square matrix of size 3.
Definition: Matrix.h:630
The namespace for gf classes.
A rotation.
Definition: Transform.h:42
Rotation()
Default constructor.
Definition: Transform.h:51
void setAngle(float angle)
Set the rotation angle.
Definition: Transform.h:71
float getAngle() const
Get the rotation angle.
Definition: Transform.h:81
float sin
The sine of the rotation angle.
Definition: Transform.h:44
float cos
The cosine of the rotation angle.
Definition: Transform.h:43
constexpr Vector2f inverseTransform(const Rotation &rotation, Vector2f point)
Apply an inverse rotation to a 2D point.
Definition: Transform.h:111
Rotation(float angle)
Constructor with an angle.
Definition: Transform.h:61
constexpr Vector2f transform(const Rotation &rotation, Vector2f point)
Apply a rotation to a 2D point.
Definition: Transform.h:95
A translation.
Definition: Transform.h:124
Vector2f offset
The offset of the translation.
Definition: Transform.h:125
Translation(Vector2f translationOffset)
Constructor with an offset.
Definition: Transform.h:142
Translation()
Default constructor.
Definition: Transform.h:132
constexpr Vector2f inverseTransform(const Translation &translation, Vector2f point)
Apply an inverse translation to a 2D point.
Definition: Transform.h:188
constexpr Vector2f transform(const Translation &translation, Vector2f point)
Apply a translation to a 2D point.
Definition: Transform.h:175
void setOffset(Vector2f newOffset) noexcept
Set the translation offset.
Definition: Transform.h:152
Vector2f getOffset() const noexcept
Get the translation offset.
Definition: Transform.h:161