Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
ViewContainer.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_VIEW_CONTAINER_H
22#define GF_VIEW_CONTAINER_H
23
24#include <vector>
25
26#include "GraphicsApi.h"
27#include "Ref.h"
28#include "Vector.h"
29
30namespace gf {
31#ifndef DOXYGEN_SHOULD_SKIP_THIS
32inline namespace v1 {
33#endif
34
35 class AdaptativeView;
36 struct Event;
37
52 class GF_GRAPHICS_API ViewContainer {
53 public:
60
68 void processEvent(const Event& event);
69
77 void onFramebufferSizeChange(Vector2i framebufferSize);
78
84 void setInitialFramebufferSize(Vector2i framebufferSize);
85
93 [[deprecated("You should use setInitialFramebufferSize() instead")]]
94 void setInitialScreenSize(Vector2i screenSize) {
95 setInitialFramebufferSize(screenSize);
96 }
97 private:
98 std::vector<Ref<AdaptativeView>> m_views;
99 };
100
101#ifndef DOXYGEN_SHOULD_SKIP_THIS
102}
103#endif
104}
105
106#endif // GF_VIEW_CONTAINER_H
Adaptative view.
Definition: View.h:390
A container of views.
Definition: ViewContainer.h:52
void setInitialFramebufferSize(Vector2i framebufferSize)
Set the initial framebuffer size.
void setInitialScreenSize(Vector2i screenSize)
Set the initial screen size.
Definition: ViewContainer.h:94
void processEvent(const Event &event)
Update the views thanks to the event.
void addView(AdaptativeView &view)
Add a view to the container.
void onFramebufferSizeChange(Vector2i framebufferSize)
Update the views with the new framebuffer size.
@ Event
An event is pending on the sockets.
The namespace for gf classes.
Defines a system event and its parameters.
Definition: Event.h:224