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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::Animation, including all inherited members.
addFrame(const Texture &texture, const RectF &bounds, Time duration) | gf::Animation | |
addTileset(const Texture &texture, Vector2i layout, Time duration, int frameCount, int frameOffset=0) | gf::Animation | |
Animation() | gf::Animation | |
getCurrentBounds() const | gf::Animation | |
getCurrentTexture() const | gf::Animation | |
isFinished() const | gf::Animation | |
reset() | gf::Animation | |
setLoop(bool enabled) | gf::Animation | |
update(Time time) | gf::Animation |