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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::BasicSprite, including all inherited members.
BasicSprite() | gf::BasicSprite | |
BasicSprite(const Texture &texture) | gf::BasicSprite | |
BasicSprite(const Texture &texture, const RectF &textureRect) | gf::BasicSprite | |
getLocalBounds() const | gf::BasicSprite | |
getTexture() const | gf::BasicSprite | inline |
getTextureRect() const | gf::BasicSprite | inline |
hasTexture() const | gf::BasicSprite | inline |
setTexture(const Texture &texture, bool resetRect) | gf::BasicSprite | |
setTexture(const Texture &texture, const RectF &textureRect=RectF::fromSize({ 1.0f, 1.0f })) | gf::BasicSprite | |
setTextureRect(const RectF &rect) | gf::BasicSprite | |
unsetTexture() | gf::BasicSprite | |
updateGeometry(Span< Vertex > vertices) | gf::BasicSprite |