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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::ColorMatrixEffect, including all inherited members.
bind(const Shader *shader) | gf::Shader | static |
ColorMatrixEffect() | gf::ColorMatrixEffect | |
Effect(const char *vertexShader, const char *fragmentShader) | gf::Effect | inlineprotected |
Fragment enum value | gf::Shader | |
operator=(const Shader &)=delete | gf::Shader | |
setColorMatrix(const Matrix4f &mat) | gf::ColorMatrixEffect | |
setUniform(const std::string &name, float val) | gf::Shader | |
setUniform(const std::string &name, int val) | gf::Shader | |
setUniform(const std::string &name, const Vector2f &vec) | gf::Shader | |
setUniform(const std::string &name, const Vector3f &vec) | gf::Shader | |
setUniform(const std::string &name, const Vector4f &vec) | gf::Shader | |
setUniform(const std::string &name, const Vector2i &vec) | gf::Shader | |
setUniform(const std::string &name, const Vector3i &vec) | gf::Shader | |
setUniform(const std::string &name, const Vector4i &vec) | gf::Shader | |
setUniform(const std::string &name, const Matrix3f &mat) | gf::Shader | |
setUniform(const std::string &name, const Matrix4f &mat) | gf::Shader | |
setUniform(const std::string &name, const BareTexture &tex) | gf::Shader | |
Shader() | gf::Shader | |
Shader(const Path &filename, Type type) | gf::Shader | |
Shader(const Path &vertexShaderFilename, const Path &fragmentShaderFilename) | gf::Shader | |
Shader(const char *shader, Type type) | gf::Shader | |
Shader(const char *vertexShader, const char *fragmentShader) | gf::Shader | |
Shader(InputStream &stream, Type type) | gf::Shader | |
Shader(InputStream &vertexShaderStream, InputStream &fragmentShaderStream) | gf::Shader | |
Shader(const Shader &)=delete | gf::Shader | |
Type enum name | gf::Shader | |
Vertex enum value | gf::Shader | |
~Shader() | gf::Shader |