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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::Console, including all inherited members.
blit(const RectI &src, Console &con, Vector2i dst, float foregroundAlpha=1.0f, float backgroundAlpha=1.0f) const | gf::Console | |
clear(const ConsoleStyle &style=ConsoleStyle()) | gf::Console | |
Console(const ConsoleFont &font, Vector2i size) | gf::Console | |
draw(RenderTarget &target, const RenderStates &states) override | gf::Console | virtual |
drawFrame(const RectI &rect, const ConsoleStyle &style, PrintAction action=PrintAction::None, const char *title=nullptr,...) | gf::Console | |
drawHorizontalLine(Vector2i left, int width, const ConsoleStyle &style) | gf::Console | |
drawRectangle(const RectI &rect, const ConsoleStyle &style, PrintAction action=PrintAction::None) | gf::Console | |
drawVerticalLine(Vector2i top, int height, const ConsoleStyle &style) | gf::Console | |
getChar(Vector2i position) const | gf::Console | |
getCharBackground(Vector2i position) const | gf::Console | |
getCharForeground(Vector2i position) const | gf::Console | |
getFadingAmount() const | gf::Console | inline |
getFadingColor() const | gf::Console | inline |
getHeight() const | gf::Console | inline |
getHeight(const RectI &rect, const char *fmt,...) | gf::Console | |
getInverseTransform() const | gf::Transformable | |
getOrigin() const | gf::Transformable | inline |
getPosition() const | gf::Transformable | inline |
getRotation() const | gf::Transformable | inline |
getScale() const | gf::Transformable | inline |
getTransform() const | gf::Transformable | |
getWidth() const | gf::Console | inline |
move(Vector2f offset) | gf::Transformable | |
print(Vector2i position, const ConsoleStyle &style, const char *fmt,...) | gf::Console | |
PrintAction enum name | gf::Console | |
printRect(const RectI &rect, const ConsoleStyle &style, const char *fmt,...) | gf::Console | |
putChar(Vector2i position, char16_t c, const ConsoleStyle &style=ConsoleStyle()) | gf::Console | |
putChar(Vector2i position, char16_t c, Color4f foreground, Color4f background) | gf::Console | |
rotate(float angle) | gf::Transformable | |
scale(Vector2f factors) | gf::Transformable | |
scale(float factor) | gf::Transformable | inline |
setChar(Vector2i position, char16_t c) | gf::Console | |
setCharBackground(Vector2i position, Color4f color, ConsoleEffect effect=ConsoleEffect::Set) | gf::Console | |
setCharForeground(Vector2i position, Color4f color) | gf::Console | |
setColorControl(ConsoleColorControl ctrl, Color4f foreground, Color4f background) | gf::Console | |
setFade(float amount, Color4f color) | gf::Console | inline |
setOrigin(Vector2f origin) | gf::Transformable | |
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds) | gf::Transformable | protected |
setPosition(Vector2f position) | gf::Transformable | |
setRotation(float angle) | gf::Transformable | |
setScale(Vector2f factors) | gf::Transformable | |
setScale(float factor) | gf::Transformable | inline |
Transformable() | gf::Transformable | |
~Drawable() | gf::Drawable | virtual |