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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::Entity, including all inherited members.
Entity(int priority=0) | gf::Entity | inline |
getPriority() const | gf::Entity | inline |
isAlive() const | gf::Entity | inline |
kill() | gf::Entity | inline |
render(RenderTarget &target, const RenderStates &states) | gf::Entity | virtual |
setAlive() | gf::Entity | inline |
setPriority(int priority) | gf::Entity | inline |
update(Time time) | gf::Entity | virtual |
~Entity() | gf::Entity | virtual |