![]() |
Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
|
This is the complete list of members for gf::HexagonalCells, including all inherited members.
computeBounds(Vector2i layerSize) const noexcept override | gf::HexagonalCells | virtual |
computeCellBounds(Vector2i coords) const noexcept override | gf::HexagonalCells | virtual |
computeCoordinates(Vector2f position) const noexcept override | gf::HexagonalCells | virtual |
computeNeighbors(Vector2i coords, Vector2i layerSize, Flags< CellNeighborQuery > flags=gf::None) const override | gf::HexagonalCells | virtual |
computePolyline(Vector2i coords) const override | gf::HexagonalCells | virtual |
computeRegularSize(CellAxis axis, float radius) | gf::HexagonalCells | static |
computeVisibleArea(const RectF &local) const noexcept override | gf::HexagonalCells | virtual |
HexagonalCells(Vector2f tileSize, float sideLength, CellAxis axis, CellIndex index) | gf::HexagonalCells | inline |
HexagonalCells(float radius, CellAxis axis, CellIndex index) | gf::HexagonalCells | inline |
~Cells() | gf::Cells | virtual |