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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::Index2D< I >, including all inherited members.
get12NeighborsRange(Vector< I, 2 > pos) const noexcept | gf::Index2D< I > | inline |
get24NeighborsRange(Vector< I, 2 > pos) const noexcept | gf::Index2D< I > | inline |
get4NeighborsRange(Vector< I, 2 > pos) const noexcept | gf::Index2D< I > | inline |
get8NeighborsRange(Vector< I, 2 > pos) const noexcept | gf::Index2D< I > | inline |
getColRange() const noexcept | gf::Index2D< I > | inline |
getCols() const noexcept | gf::Index2D< I > | inline |
getIndexRange() const noexcept | gf::Index2D< I > | inline |
getPositionRange() const noexcept | gf::Index2D< I > | inline |
getRowRange() const noexcept | gf::Index2D< I > | inline |
getRows() const noexcept | gf::Index2D< I > | inline |
getSize() const noexcept | gf::Index2D< I > | inline |
Index2D() | gf::Index2D< I > | inline |
Index2D(Vector< I, 2 > size) | gf::Index2D< I > | inline |
Index2D(const Index2D &)=default | gf::Index2D< I > | |
Index2D(Index2D &&)=default | gf::Index2D< I > | |
isValid(Vector< I, 2 > pos) const noexcept | gf::Index2D< I > | inline |
operator=(const Index2D &)=default | gf::Index2D< I > | |
operator=(Index2D &&)=default | gf::Index2D< I > | |
swap(Index2D &other) | gf::Index2D< I > | inline |
toIndex(Vector< I, 2 > pos) const noexcept | gf::Index2D< I > | inline |
toPosition(std::size_t index) const noexcept | gf::Index2D< I > | inline |