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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::PointSequence, including all inherited members.
addPoint(Vector2f point) | gf::PointSequence | inline |
applyTransform(const Matrix3f &mat) | gf::PointSequence | |
begin() const | gf::PointSequence | inline |
begin() | gf::PointSequence | inline |
end() const | gf::PointSequence | inline |
end() | gf::PointSequence | inline |
getCenter() const | gf::PointSequence | |
getFirstPoint() const | gf::PointSequence | inline |
getLastPoint() const | gf::PointSequence | inline |
getPoint(std::size_t index) const | gf::PointSequence | |
getPointCount() const | gf::PointSequence | inline |
getRawPoints() | gf::PointSequence | inlineprotected |
getRawPoints() const | gf::PointSequence | inlineprotected |
isEmpty() const | gf::PointSequence | inline |
PointSequence()=default | gf::PointSequence | |
PointSequence(Span< const Vector2f > points) | gf::PointSequence | |
PointSequence(Iterator first, Iterator last) | gf::PointSequence | inline |
reverse() | gf::PointSequence | |
simplify(float distance=Epsilon) | gf::PointSequence |