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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::RandomBinaryTree, including all inherited members.
Callback typedef | gf::RandomBinaryTree | |
contains(Vector2i position) const | gf::RandomBinaryTree | inline |
create(Random &random, int levelMax, Vector2i minSize, Vector2i maxSize, float maxRatio=1.5f) | gf::RandomBinaryTree | |
find(Vector2i position) const | gf::RandomBinaryTree | |
getLeftChild(const Node &node) const | gf::RandomBinaryTree | |
getParent(const Node &node) const | gf::RandomBinaryTree | |
getRightChild(const Node &node) const | gf::RandomBinaryTree | |
getRoot() const | gf::RandomBinaryTree | |
RandomBinaryTree(const RectI &area) | gf::RandomBinaryTree | |
traverseInOrder(Callback callback) const | gf::RandomBinaryTree | |
traverseInvertedLevelOrder(Callback callback) const | gf::RandomBinaryTree | |
traverseLevelOrder(Callback callback) const | gf::RandomBinaryTree | |
traversePostOrder(Callback callback) const | gf::RandomBinaryTree | |
traversePreOrder(Callback callback) const | gf::RandomBinaryTree |