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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::RotateToActivity, including all inherited members.
| getDuration() const noexcept | gf::RotateToActivity | inline |
| getOrigin() const noexcept | gf::RotateToActivity | inline |
| getTarget() const noexcept | gf::RotateToActivity | inline |
| restart() override | gf::RotateToActivity | virtual |
| RotateToActivity(float origin, float target, float &angle, Time duration, Easing easing=Ease::linear) | gf::RotateToActivity | |
| run(Time time) override | gf::RotateToActivity | virtual |
| setDuration(Time duration) | gf::RotateToActivity | inline |
| setOrigin(float origin) | gf::RotateToActivity | inline |
| setTarget(float target) | gf::RotateToActivity | inline |
| ~Activity() | gf::Activity | virtual |