![]() |
Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
|
This is the complete list of members for gf::Scene, including all inherited members.
addAction(Action &action) | gf::Scene | inline |
addHudEntity(Entity &entity) | gf::Scene | inline |
addModel(Model &model) | gf::Scene | inline |
addView(AdaptativeView &view) | gf::Scene | inline |
addWorldEntity(Entity &entity) | gf::Scene | inline |
doEarlyProcessEvent(Event &event) | gf::Scene | protectedvirtual |
doHandleActions(Window &window) | gf::Scene | protectedvirtual |
doHide() | gf::Scene | protectedvirtual |
doPause() | gf::Scene | protectedvirtual |
doProcessEvent(Event &event) | gf::Scene | protectedvirtual |
doRender(RenderTarget &target, const RenderStates &states) | gf::Scene | protectedvirtual |
doResume() | gf::Scene | protectedvirtual |
doShow() | gf::Scene | protectedvirtual |
doUpdate(Time time) | gf::Scene | protectedvirtual |
getClearColor() const | gf::Scene | inline |
getHudEntities() | gf::Scene | inlineprotected |
getHudView() | gf::Scene | inlineprotected |
getWorldEntities() | gf::Scene | inlineprotected |
getWorldView() | gf::Scene | inlineprotected |
handleActions(Window &window) | gf::Scene | |
hide() | gf::Scene | |
isActive() const | gf::Scene | |
isHidden() const | gf::Scene | |
isPaused() const | gf::Scene | |
onActivityChange(bool active) | gf::Scene | protectedvirtual |
pause() | gf::Scene | |
processEvent(Event &event) | gf::Scene | |
removeHudEntity(Entity *entity) | gf::Scene | inline |
removeWorldEntity(Entity *entity) | gf::Scene | inline |
render(RenderTarget &target, const RenderStates &states=RenderStates()) | gf::Scene | |
renderHudEntities(RenderTarget &target, const RenderStates &states) | gf::Scene | protected |
renderWorldEntities(RenderTarget &target, const RenderStates &states) | gf::Scene | protected |
resume() | gf::Scene | |
Scene(Vector2i initialSize) | gf::Scene | |
setActive(bool active=true) | gf::Scene | |
setClearColor(gf::Color4f color) | gf::Scene | inline |
setFramebufferSize(gf::Vector2i size) | gf::Scene | |
setWorldViewCenter(Vector2f center) | gf::Scene | |
setWorldViewSize(Vector2f size) | gf::Scene | |
show() | gf::Scene | |
update(Time time) | gf::Scene | |
~Scene() | gf::Scene | virtual |