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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::Segue, including all inherited members.
draw(RenderTarget &target, const RenderStates &states) override | gf::Segue | virtual |
isActive() | gf::Segue | inline |
Segue() | gf::Segue | |
setEasing(Easing easing) | gf::Segue | inline |
setEffect(SegueEffect &effect) | gf::Segue | inline |
setTextures(const Texture &texture0, const Texture &texture1) | gf::Segue | |
start(Time time) | gf::Segue | |
stop() | gf::Segue | |
update(Time time) | gf::Segue | |
~Drawable() | gf::Drawable | virtual |