Gamedev Framework (gf)
1.2.0
A C++17 framework for 2D games
gf
TcpSocket
gf::TcpSocket Member List
This is the complete list of members for
gf::TcpSocket
, including all inherited members.
getLocalAddress
() const
gf::Socket
getRemoteAddress
() const
gf::TcpSocket
operator bool
() const noexcept
gf::Socket
inline
operator=
(const TcpSocket &)=delete
gf::TcpSocket
operator=
(TcpSocket &&)=default
gf::TcpSocket
gf::Socket::operator=
(const Socket &)=delete
gf::Socket
gf::Socket::operator=
(Socket &&other) noexcept
gf::Socket
recvBytes
(Span< uint8_t > buffer)
gf::TcpSocket
recvPacket
(Packet &packet)
gf::TcpSocket
recvRawBytes
(Span< uint8_t > buffer)
gf::TcpSocket
sendBytes
(Span< const uint8_t > buffer)
gf::TcpSocket
sendPacket
(const Packet &packet)
gf::TcpSocket
sendRawBytes
(Span< const uint8_t > buffer)
gf::TcpSocket
setBlocking
()
gf::Socket
setNonBlocking
()
gf::Socket
Socket
(const Socket &)=delete
gf::Socket
Socket
(Socket &&other) noexcept
gf::Socket
TcpSocket
()=default
gf::TcpSocket
TcpSocket
(const std::string &hostname, const std::string &service, SocketFamily family=SocketFamily::Unspec)
gf::TcpSocket
TcpSocket
(const TcpSocket &)=delete
gf::TcpSocket
TcpSocket
(TcpSocket &&)=default
gf::TcpSocket
~Socket
()
gf::Socket
~TcpSocket
()
gf::TcpSocket
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