Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
gf::TileLayer Member List

This is the complete list of members for gf::TileLayer, including all inherited members.

clear()gf::TileLayer
commitGeometry() constgf::TileLayer
createHexagonal(Vector2i layerSize, Vector2i tileSize, int sideLength, CellAxis axis, CellIndex index)gf::TileLayerstatic
createOrthogonal(Vector2i layerSize, Vector2i tileSize)gf::TileLayerstatic
createStaggered(Vector2i layerSize, Vector2i tileSize, CellAxis axis, CellIndex index)gf::TileLayerstatic
createTilesetId()gf::TileLayer
draw(RenderTarget &target, const RenderStates &states) overridegf::TileLayervirtual
getFlip(Vector2i position) constgf::TileLayer
getInverseTransform() constgf::Transformable
getLocalBounds() constgf::TileLayer
getMapSize() constgf::TileLayerinline
getOrigin() constgf::Transformableinline
getPosition() constgf::Transformableinline
getRotation() constgf::Transformableinline
getScale() constgf::Transformableinline
getTile(Vector2i position) constgf::TileLayer
getTileset(std::size_t id)gf::TileLayer
getTileset(std::size_t id) constgf::TileLayer
getTileTileset(Vector2i position) constgf::TileLayer
getTransform() constgf::Transformable
move(Vector2f offset)gf::Transformable
NoTilegf::TileLayerstatic
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setAnchor(Anchor anchor)gf::TileLayer
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setPosition(Vector2f position)gf::Transformable
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
setTile(Vector2i position, std::size_t tileset, int tile, Flags< Flip > flip=None)gf::TileLayer
setTilesetSmooth(bool smooth=true)gf::TileLayer
TileLayer()gf::TileLayer
Transformable()gf::Transformable
~Drawable()gf::Drawablevirtual