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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::UdpSocket, including all inherited members.
getLocalAddress() const | gf::Socket | |
getRemoteAddress(const std::string &hostname, const std::string &service) | gf::UdpSocket | |
operator bool() const noexcept | gf::Socket | inline |
operator=(const Socket &)=delete | gf::Socket | |
operator=(Socket &&other) noexcept | gf::Socket | |
recvBytesFrom(Span< uint8_t > buffer, SocketAddress &address) | gf::UdpSocket | |
recvRawBytesFrom(Span< uint8_t > buffer, SocketAddress &address) | gf::UdpSocket | |
sendBytesTo(Span< const uint8_t > buffer, const SocketAddress &address) | gf::UdpSocket | |
sendRawBytesTo(Span< const uint8_t > buffer, const SocketAddress &address) | gf::UdpSocket | |
setBlocking() | gf::Socket | |
setNonBlocking() | gf::Socket | |
Socket(const Socket &)=delete | gf::Socket | |
Socket(Socket &&other) noexcept | gf::Socket | |
UdpSocket()=default | gf::UdpSocket | |
UdpSocket(AnyType, SocketFamily family=SocketFamily::Unspec) | gf::UdpSocket | |
UdpSocket(const std::string &service, SocketFamily family=SocketFamily::Unspec) | gf::UdpSocket | |
~Socket() | gf::Socket |