Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
gf::UdpSocket Member List

This is the complete list of members for gf::UdpSocket, including all inherited members.

getLocalAddress() constgf::Socket
getRemoteAddress(const std::string &hostname, const std::string &service)gf::UdpSocket
operator bool() const noexceptgf::Socketinline
operator=(const Socket &)=deletegf::Socket
operator=(Socket &&other) noexceptgf::Socket
recvBytesFrom(Span< uint8_t > buffer, SocketAddress &address)gf::UdpSocket
recvRawBytesFrom(Span< uint8_t > buffer, SocketAddress &address)gf::UdpSocket
sendBytesTo(Span< const uint8_t > buffer, const SocketAddress &address)gf::UdpSocket
sendRawBytesTo(Span< const uint8_t > buffer, const SocketAddress &address)gf::UdpSocket
setBlocking()gf::Socket
setNonBlocking()gf::Socket
Socket(const Socket &)=deletegf::Socket
Socket(Socket &&other) noexceptgf::Socket
UdpSocket()=defaultgf::UdpSocket
UdpSocket(AnyType, SocketFamily family=SocketFamily::Unspec)gf::UdpSocket
UdpSocket(const std::string &service, SocketFamily family=SocketFamily::Unspec)gf::UdpSocket
~Socket()gf::Socket