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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::GameManager, including all inherited members.
computeGameToWindowCoordinates(Vector2f coords, const View &view) const | gf::SceneManager | |
computeWindowToGameCoordinates(Vector2i coords, const View &view) const | gf::SceneManager | |
GameManager(const std::string &title, std::initializer_list< gf::Path > resourcePaths) | gf::GameManager | |
gamepads | gf::GameManager | |
getRenderer() | gf::SceneManager | inline |
getWindow() | gf::SceneManager | inline |
messages | gf::GameManager | |
popAllScenes() | gf::SceneManager | |
popScene() | gf::SceneManager | |
pushScene(Scene &scene) | gf::SceneManager | |
pushScenes(Span< const Ref< Scene > > scenes) | gf::SceneManager | |
random | gf::GameManager | |
replaceAllScenes(Scene &scene) | gf::SceneManager | inline |
replaceAllScenes(Span< const Ref< Scene > > scenes) | gf::SceneManager | inline |
replaceAllScenes(Scene &scene, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
replaceAllScenes(Span< const Ref< Scene > > scenes, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
replaceScene(Scene &scene) | gf::SceneManager | inline |
replaceScene(Span< const Ref< Scene > > scenes) | gf::SceneManager | inline |
replaceScene(Scene &scene, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
replaceScene(Span< const Ref< Scene > > scenes, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
resources | gf::GameManager | |
run(const RenderStates &states=RenderStates()) | gf::SceneManager | |
SceneManager(const std::string &title, Vector2i size, Flags< WindowHints > hints=All) | gf::SceneManager |