Gamedev Framework (gf)
1.2.0
A C++17 framework for 2D games
gf
Matrix< T, 4, 4 >
gf::Matrix< T, 4, 4 > Member List
This is the complete list of members for
gf::Matrix< T, 4, 4 >
, including all inherited members.
Cols
gf::Matrix< T, 4, 4 >
static
getData
() const noexcept
gf::Matrix< T, 4, 4 >
inline
getData
() noexcept
gf::Matrix< T, 4, 4 >
inline
m11
gf::Matrix< T, 4, 4 >
m12
gf::Matrix< T, 4, 4 >
m13
gf::Matrix< T, 4, 4 >
m14
gf::Matrix< T, 4, 4 >
m21
gf::Matrix< T, 4, 4 >
m22
gf::Matrix< T, 4, 4 >
m23
gf::Matrix< T, 4, 4 >
m24
gf::Matrix< T, 4, 4 >
m31
gf::Matrix< T, 4, 4 >
m32
gf::Matrix< T, 4, 4 >
m33
gf::Matrix< T, 4, 4 >
m34
gf::Matrix< T, 4, 4 >
m41
gf::Matrix< T, 4, 4 >
m42
gf::Matrix< T, 4, 4 >
m43
gf::Matrix< T, 4, 4 >
m44
gf::Matrix< T, 4, 4 >
Matrix
()=default
gf::Matrix< T, 4, 4 >
Matrix
(ZeroType) noexcept
gf::Matrix< T, 4, 4 >
inline
Matrix
(T val) noexcept
gf::Matrix< T, 4, 4 >
inline
explicit
Matrix
(const T *array)
gf::Matrix< T, 4, 4 >
inline
explicit
Matrix
(T e11, T e12, T e13, T e14, T e21, T e22, T e23, T e24, T e31, T e32, T e33, T e34, T e41, T e42, T e43, T e44) noexcept
gf::Matrix< T, 4, 4 >
inline
operator()
(std::size_t row, std::size_t col) const
gf::Matrix< T, 4, 4 >
inline
operator()
(std::size_t row, std::size_t col)
gf::Matrix< T, 4, 4 >
inline
Rows
gf::Matrix< T, 4, 4 >
static
value_type
typedef
gf::Matrix< T, 4, 4 >
ww
gf::Matrix< T, 4, 4 >
wx
gf::Matrix< T, 4, 4 >
wy
gf::Matrix< T, 4, 4 >
wz
gf::Matrix< T, 4, 4 >
xw
gf::Matrix< T, 4, 4 >
xx
gf::Matrix< T, 4, 4 >
xy
gf::Matrix< T, 4, 4 >
xz
gf::Matrix< T, 4, 4 >
yw
gf::Matrix< T, 4, 4 >
yx
gf::Matrix< T, 4, 4 >
yy
gf::Matrix< T, 4, 4 >
yz
gf::Matrix< T, 4, 4 >
zero
() noexcept
gf::Matrix< T, 4, 4 >
inline
zw
gf::Matrix< T, 4, 4 >
zx
gf::Matrix< T, 4, 4 >
zy
gf::Matrix< T, 4, 4 >
zz
gf::Matrix< T, 4, 4 >
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