Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::Action, including all inherited members.
Action(std::string name) | gf::Action | |
Action(const Action &)=delete | gf::Action | |
addCloseControl() | gf::Action | |
addGamepadAxisControl(GamepadId id, GamepadAxis axis, GamepadAxisDirection dir) | gf::Action | |
addGamepadButtonControl(GamepadId id, GamepadButton button) | gf::Action | |
addKeycodeKeyControl(Keycode code) | gf::Action | |
addMouseButtonControl(MouseButton button) | gf::Action | |
addScancodeKeyControl(Scancode code) | gf::Action | |
getName() const | gf::Action | inline |
isActive() | gf::Action | |
isContinuous() const | gf::Action | |
isInstantaneous() const | gf::Action | |
operator=(const Action &)=delete | gf::Action | |
processEvent(const Event &event) | gf::Action | |
reset() | gf::Action | |
setContinuous() | gf::Action | |
setInstantaneous() | gf::Action |