Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::Array2D< T >, including all inherited members.
Array2D() | gf::Array2D< T > | inline |
Array2D(Vector2u size) | gf::Array2D< T > | inline |
Array2D(Vector2u size, const T &value) | gf::Array2D< T > | inline |
Array2D(const Array2D &)=default | gf::Array2D< T > | |
Array2D(Array2D &&)=default | gf::Array2D< T > | |
begin() const noexcept | gf::Array2D< T > | inline |
begin() noexcept | gf::Array2D< T > | inline |
end() const noexcept | gf::Array2D< T > | inline |
end() noexcept | gf::Array2D< T > | inline |
getColRange() const noexcept | gf::Array2D< T > | inline |
getCols() const noexcept | gf::Array2D< T > | inline |
getDataPtr() const noexcept | gf::Array2D< T > | inline |
getDataSize() const noexcept | gf::Array2D< T > | inline |
getPositionRange() const noexcept | gf::Array2D< T > | inline |
getRowRange() const noexcept | gf::Array2D< T > | inline |
getRows() const noexcept | gf::Array2D< T > | inline |
getSize() const noexcept | gf::Array2D< T > | inline |
isEmpty() const noexcept | gf::Array2D< T > | inline |
operator()(Vector2u pos) | gf::Array2D< T > | inline |
operator()(std::size_t pos) | gf::Array2D< T > | inline |
operator()(Vector2u pos) const | gf::Array2D< T > | inline |
operator()(std::size_t pos) const | gf::Array2D< T > | inline |
operator=(const Array2D &)=default | gf::Array2D< T > | |
operator=(Array2D &&)=default | gf::Array2D< T > | |
toPosition(std::size_t pos) const noexcept | gf::Array2D< T > | inline |
visit4Neighbours(Vector2u pos, Func func) | gf::Array2D< T > | inline |
visit4Neighbours(Vector2u pos, Func func) const | gf::Array2D< T > | inline |
visit8Neighbours(const Vector2u &pos, Func func) | gf::Array2D< T > | inline |
visit8Neighbours(Vector2u pos, Func func) const | gf::Array2D< T > | inline |