Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
|
This is the complete list of members for gf::BareTexture, including all inherited members.
BareTexture(Format format) | gf::BareTexture | |
BareTexture(const BareTexture &)=delete | gf::BareTexture | |
BareTexture(BareTexture &&other) | gf::BareTexture | |
bind(const BareTexture *texture) | gf::BareTexture | static |
computeTextureCoords(const RectU &rect) const | gf::BareTexture | |
create(Vector2u size, const uint8_t *data) | gf::BareTexture | protected |
Format enum name | gf::BareTexture | |
generateMipmap() | gf::BareTexture | |
getFormat() const | gf::BareTexture | inline |
getName() const | gf::BareTexture | inline |
getSize() const | gf::BareTexture | inline |
isRepeated() const noexcept | gf::BareTexture | inline |
isSmooth() const noexcept | gf::BareTexture | inline |
operator=(const BareTexture &)=delete | gf::BareTexture | |
operator=(BareTexture &&other) | gf::BareTexture | |
setRepeated(bool repeated=true) | gf::BareTexture | |
setSmooth(bool smooth=true) | gf::BareTexture | |
update(const uint8_t *data) | gf::BareTexture | |
update(const uint8_t *data, const RectU &rect) | gf::BareTexture | |
~BareTexture() | gf::BareTexture |