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Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::Entity, including all inherited members.
| Entity(int priority=0) | gf::Entity | inline |
| getPriority() const | gf::Entity | inline |
| isAlive() const | gf::Entity | inline |
| kill() | gf::Entity | inline |
| render(RenderTarget &target) | gf::Entity | virtual |
| setAlive() | gf::Entity | inline |
| update(float dt) | gf::Entity | virtual |
| ~Entity() | gf::Entity | virtual |
1.8.8