Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
gf::Image Member List

This is the complete list of members for gf::Image, including all inherited members.

create(Vector2u size, const Color4u &color=Color4u{0x00, 0x00, 0x00, 0xFF})gf::Image
create(Vector2u size, const uint8_t *pixels)gf::Image
createMaskFromColor(const Color4u &color, uint8_t alpha=0)gf::Image
createRGB(Vector2u size, const uint8_t *pixels)gf::Image
flipHorizontally()gf::Image
getPixel(Vector2u pos) const gf::Image
getPixelsPtr() const gf::Image
getSize() const gf::Image
Image()gf::Image
Image(const Image &)=defaultgf::Image
Image(Image &&)=defaultgf::Image
loadFromFile(const Path &filename)gf::Image
loadFromMemory(const uint8_t *data, std::size_t length)gf::Image
loadFromStream(InputStream &stream)gf::Image
operator=(const Image &)=defaultgf::Image
operator=(Image &&)=defaultgf::Image
saveToFile(const Path &filename) const gf::Image
setPixel(Vector2u pos, const Color4u &color)gf::Image