Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::Image, including all inherited members.
create(Vector2u size, const Color4u &color=Color4u{0x00, 0x00, 0x00, 0xFF}) | gf::Image | |
create(Vector2u size, const uint8_t *pixels) | gf::Image | |
createMaskFromColor(const Color4u &color, uint8_t alpha=0) | gf::Image | |
createRGB(Vector2u size, const uint8_t *pixels) | gf::Image | |
flipHorizontally() | gf::Image | |
getPixel(Vector2u pos) const | gf::Image | |
getPixelsPtr() const | gf::Image | |
getSize() const | gf::Image | |
Image() | gf::Image | |
Image(const Image &)=default | gf::Image | |
Image(Image &&)=default | gf::Image | |
loadFromFile(const Path &filename) | gf::Image | |
loadFromMemory(const uint8_t *data, std::size_t length) | gf::Image | |
loadFromStream(InputStream &stream) | gf::Image | |
operator=(const Image &)=default | gf::Image | |
operator=(Image &&)=default | gf::Image | |
saveToFile(const Path &filename) const | gf::Image | |
setPixel(Vector2u pos, const Color4u &color) | gf::Image |