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Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::Image, including all inherited members.
| create(Vector2u size, const Color4u &color=Color4u{0x00, 0x00, 0x00, 0xFF}) | gf::Image | |
| create(Vector2u size, const uint8_t *pixels) | gf::Image | |
| createMaskFromColor(const Color4u &color, uint8_t alpha=0) | gf::Image | |
| createRGB(Vector2u size, const uint8_t *pixels) | gf::Image | |
| flipHorizontally() | gf::Image | |
| getPixel(Vector2u pos) const | gf::Image | |
| getPixelsPtr() const | gf::Image | |
| getSize() const | gf::Image | |
| Image() | gf::Image | |
| Image(const Image &)=default | gf::Image | |
| Image(Image &&)=default | gf::Image | |
| loadFromFile(const Path &filename) | gf::Image | |
| loadFromMemory(const uint8_t *data, std::size_t length) | gf::Image | |
| loadFromStream(InputStream &stream) | gf::Image | |
| operator=(const Image &)=default | gf::Image | |
| operator=(Image &&)=default | gf::Image | |
| saveToFile(const Path &filename) const | gf::Image | |
| setPixel(Vector2u pos, const Color4u &color) | gf::Image |
1.8.8