Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::RenderTexture, including all inherited members.
capture() const | gf::RenderTexture | |
captureFramebuffer(unsigned name) const | gf::RenderTarget | protected |
clear(const Color4f &color) | gf::RenderTarget | |
clear() | gf::RenderTarget | |
create(Vector2u size) | gf::RenderTexture | |
display() | gf::RenderTexture | |
draw(const Vertex *vertices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
draw(const Vertex *vertices, const uint16_t *indices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
draw(const Vertex *vertices, int *first, const std::size_t *count, std::size_t primcount, PrimitiveType type, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
draw(const Vertex *vertices, const uint16_t **indices, const std::size_t *count, std::size_t primcount, PrimitiveType type, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
draw(const VertexBuffer &buffer, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
draw(Drawable &drawable, const RenderStates &states=RenderStates()) | gf::RenderTarget | |
getAliasedLineWidthRange() const | gf::RenderTarget | |
getLineWidth() const | gf::RenderTarget | |
getScissoBox() | gf::RenderTarget | |
getScissorTest() | gf::RenderTarget | |
getSize() const override | gf::RenderTexture | virtual |
getTexture() const | gf::RenderTexture | inline |
getView() const | gf::RenderTarget | inline |
getViewport(const View &view) const | gf::RenderTarget | |
initialize() | gf::RenderTarget | protected |
isRepeated() const | gf::RenderTexture | inline |
isSmooth() const | gf::RenderTexture | inline |
mapCoordsToPixel(Vector2f point, const View &view) const | gf::RenderTarget | |
mapCoordsToPixel(Vector2f point) const | gf::RenderTarget | |
mapPixelToCoords(Vector2i point, const View &view) const | gf::RenderTarget | |
mapPixelToCoords(Vector2i point) const | gf::RenderTarget | |
operator=(const RenderTarget &)=delete | gf::RenderTarget | |
RenderTarget()=default | gf::RenderTarget | |
RenderTarget(const RenderTarget &)=delete | gf::RenderTarget | |
RenderTexture() | gf::RenderTexture | |
setActive() | gf::RenderTexture | |
setRepeated(bool repeated=true) | gf::RenderTexture | inline |
setScissorBox(const RectI &box) | gf::RenderTarget | |
setScissorTest(bool scissor=true) | gf::RenderTarget | |
setSmooth(bool smooth=true) | gf::RenderTexture | inline |
setView(const View &view) | gf::RenderTarget | inline |
~RenderTarget() | gf::RenderTarget | virtual |
~RenderTexture() | gf::RenderTexture |